

With magical gauntlets in tow, Gabriel learns the use of multiple magical spells, that utilize the recognition commands of the Kinect controller nicely (after a few runs in the Kinect tuning portion of the game).Īs is the case with Microsoft’s Kinect games, “You are the controller”. In traditional hero fashion you are the world’s only hope at stopping an all-consuming evil threat.

You are thrust into the role of hero as the events of your adventure unfold. It may be worthwhile for Kinect devotees, but its intended audience of traditional gamers will likely be left cold.In Fable: The Journey players take control of Gabriel, a resident in Albion in an era that is 50 years after the events of Fable III. The result is a game that tends to become aggravating right at its most compelling moments. This is a game designed from the ground up to be playable from a sitting position (it's the sort of game best consumed in hour-plus sessions), yet we experienced frustrating problems with accuracy when spell-casting and proper movement detection when tending to the horse's reins. Sadly, though, the motion and voice controls often don't meet core gamers' stiff demands. It can be an engaging experience when the game is firing on all cylinders. Plus, the action sequences have a thrilling, frenetic quality typically lacking in simpler motion-control games. You'll care about the characters and their fates.

The story, for example, is well crafted and compelling.
.jpg)
Show moreįable: The Journey is a deliberate attempt to deliver a Kinect experience that would appeal to so-called "core" gamers - folks who tend to prefer traditional controller-based games. A separate arcade mode allows players to retry many of the game's action sequences, attempting to post better scores. The other half of the game is set on the ground, where Gabriel throws magical spells at attacking enemies and uses \"push\" magic to manipulate the environment and solve simple puzzles. Players spend half their time in the driver's seat of a horse cart, pulling the reins left and right to steer Gabriel's faithful horse. He saves her, and is in turn taken under the woman's wing and bestowed magical powers so that he can take on a growing evil threatening the world of Albion. Players take control of Gabriel, a young traveler who encounters Theresa, the ancient seer from previous Fable games, being attacked by a dark cloud of corruption. The first Fable game to earn a Teen instead of a Mature rating from the ESRB, FABLE: THE JOURNEY strays from its predecessors role-playing roots to offer a Kinect-oriented action/adventure experience with a strong, linear narrative. Note: Glitchy controls can be addressed two ways: one, by recalibrating, and two, by sitting against a contrasting background (we drape a white sheet over the chair.) However, you do get time to "bond" with the horse it heals completely and shows appreciation, and every time it "dies" you simply restart the level. Removing arrows and splinters from the horse, for instance, can take some perseverance and patience you sometimes have to try several times, and the horse cries out when you fail. In fact, the horse screaming in pain can be a serious issue if you have a sensitive child, although your character has the power to heal. Most importantly, the horse takes the brunt of your mistakes, and you watch the horse die if you fail in a horse-cart-based challenge. Violence is fairly low-key (although the bugs do explode when they squish) but the "boss" creatures can be frightening. The game does foster cooperation and caring the hero reluctantly agrees to take on magic to save his horse, but decides to follow on with the quest after he sees how other people are affected by the evil he fights. Both boys and girls, especially animal lovers, will enjoy this game (see below about sensitive animal lovers.) You spend a good deal of time interacting with the horse (more jaded players might be annoyed by this) and though the main character is a boy, he's following the direction and story of a woman.Įven considering that you play the game sitting, it can be a real workout - I've been playing, myself, and am finding myself stiff and sore after a session of outrunning and outgunning Hobbes (little gnome-like creatures.) There is plenty of action, intrigue, and puzzles that prevent this game from becoming Kinectimals.
